Which is only fitting, as Zelda is often representative of either wisdom or light (and sometimes both) in these stories. In any story that has Zelda in it, Link is usually doing courageous things in service of Zelda’s plans. It’s how we get some of the best art we know. Artists constantly find themselves positioned against overwhelming entities driven by accumulating power, yet they still find the courage to create anyway and, with a little wisdom, outsmart the systems they work within that want to consume everything. If anything, I see it as a compelling challenge. Personally, I’m not a fan of assuming that just because a piece of art is based on preexisting IP, it must be bad. And now that Nintendo has gotten a taste of that juicy box office, a Legend of Zelda movie was inevitable anyway. Sometimes they’re pretty good! There is no law that says movies based on video games-or any established intellectual property- must suck. It’s tempting to say, “No one asked for this,” but that’s true of movies based on theme park rides, British teddy bears, and plastic blocks. How do you adapt something like that into a two-hour film? Nintendo is making a live-action film adaption of The Legend of Zelda–a game franchise best known for its silent protagonist, an infinitely repeating plot, and a timeline so convoluted that trying to understand it inevitably drives one to madness.